I needed some dinosaurs for an environment I was working on so I decided to use some photogrammetry. I had 2 bookends of Mama Rex and Indominus from Jurassic Park so I used Remake to scan them into 3D, then into ZBrush for retopo. When they had a clean wireframe I brought them into Unreal for this Demo.
Star Wars was so influential to me growing up. As soon as I was competent in 3D I began to make Star Wars props and environments. This Lightsaber was created in Maya and Rendered out in Mental Ray. I wanted a cleaner look to the saber, almost like it was just created.
This is a fire extinguisher I created in maya and textured in photoshop and substance painter. I really wanted to capture the look of a discard fire extinguisher. I hope you like it.
Had some free time so I watched Suicide Squad, that got me inspired and I wanted to create the iconic hammer that HQ wields in that movie.
My pipeline was Maya, Photoshop (to create the texts and face and diamonds), Substance Painter 2 for materials and finally Iray for
A G36 - C Assault Rifle is a German made weapon that I carried during my tours in Afghanistan. I liked the weapon so much I decided to recreate it in 3D. Here are a few Mental Ray renders.
Mjolnir is by far one of the coolest weapons in the Marvel Universe. I mean it is made from the core of a dead star, how cool is that? I really wanted to capture the used look of what Mjolnir would look like after a long battle. I started in Maya with a quick concept and eventually took it into Substance Painter for scratches and rust. I created this demo reel for mjolnir.
This is Lucille. Everyone knows who she is. I made this as an homage to one of my favorite weapons of all time. I used Maya, ZBrush, and Substance Painter 2.5. I hope you enjoy looking at her as much as I had creating her.
These are a few different types of barrels that were created as props for different environments. They were modeled out in Maya, then taken into Photoshop and Substance Painter 2 for materials and lighting.
Evan J Gasper
The Slurm Vending Machine was a prop I created for an environment named simply Tower. I wanted to capture the look and feel of a real vending machine while having fantasy flavors. I started the project in Maya and took it to Photoshop for textures and finally into UE4 for Materials and Lights.
This is a character that I created for a game named Ginger Spice. He is part of the Spice Boys. He was modeled out in maya and taken into Substance Designer for textures and materials. Finally I pulled him into Unreal Engine to make thisdemo.